Notes on Gaming #2
Thursday, August 6th I purposefully rolled August 6th into today’s post because I didn’t want any of my students reading it and getting any hints. 🙂 I don’t think I’ve said this, but I have created a character – The…
Thursday, August 6th I purposefully rolled August 6th into today’s post because I didn’t want any of my students reading it and getting any hints. 🙂 I don’t think I’ve said this, but I have created a character – The…
If I want to pay attention to how gaming plays out in my instruction then I have to start taking notes. The easiest way (I think) for me to do this is to take notes every day that it is…
I’ve outlined a number of ways to get into gaming your classroom. While these have applied to my teacher education courses, the general principles can be utilized across contexts. Remember that I took the ideas from Chris who had initially…
We’ve reached a point where things can get a bit confusing. Heck, I created the syllabus for my course and even I had to go reread it a few times to make sure I got everything right for this post.…
At this point, we’ve done the following: Written a syllabus Identified quests Identified what XP should be for each quest Converted XP into grades And I want to say that I think that’s a great start. I’m going to continue…
A couple of weeks ago, I promised to explain how I converted the XP students could earn in my Explorations in Literacy course into a grade. In this post, I will share with you ALL the assignments for the course including…
In my last post, I discussed how assignments were set up so that some XP counted for grades and some XP did not. When I shared my directions and scoring for the blogging assignment, I included this chart which outlined…
Today’s post is the second in my series on how to gamify teacher education courses. Part 1 looked at the overall concept and how I started thinking about it. In this post, I will be talking about how to design…
Recently, I wrote a post where I talked about how I structured my syllabus around the terms Read, Watch, Do, & Play. I used these terms because I thought they better captured the spirit of the work I was asking students to do…
One of the things I have struggled with in going fully online is thinking through issues related to time. Specifically I have had to think through: (a) how much time students should spend engaged in the course during a week…